![]() ![]() Override void StartingEquipSetup(PlayerBase player, bool clothesChosen) GetGame().SelectPlayer(identity, m_player) ![]() Override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)Įntity playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE") Weather.SetWindFunctionParams(0.1, 0.3, 50) Weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0) Weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0) Weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0) Weather.GetFog().SetForecastTimeLimits( 1800, 1800 ) Weather.GetRain().SetForecastTimeLimits( 600, 600 ) Weather.GetOvercast().SetForecastTimeLimits( 1800, 1800 ) Weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ) Weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ) Weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ) Weather.GetRain().SetLimits( 0.0, 1.0 ) Weather.GetOvercast().SetLimits( 0.0, 1.0 ) I based it on u/teaearlgraycold s great example and got invaluable help with syntax from r00tz on discord. ![]() There's a lot of improvements needed since a lot of loot isn't in the game yet - eventually I'd like to have at least 20 classes and the existing ones have better gear, like the cop really needs handcuffs. This is my first prototype using the init.c file. For ages I've thought it would add flavour if you had a starting loadout that suggested some back story, to make you care about your character a bit more. ![]()
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